Levels like New Donk City and the Mushroom Kingdom are on par with Delfino Plaza from Super Mario Sunshine at certain moments, but they feel sort of clobbered together within the game as a whole. The Ruined Kingdom is the best example of Odyssey's problem with having consistent visual theme. These styles might've been memorable enough to hold their own in standalone Mario games, but as one-offs within Odyssey, they feel out of place alongside the more normal-looking Kingdoms in Super Mario Odyssey. This is most noticeable in the Luncheon Kingdom, which adopts a low poly art style for its world, and the Ruined Kingdom that features a realistic castle and has Mario fight a dragon. While Odyssey is a better 3D platformer than Sunshine, most Kingdoms in the newer game have unique graphical styles that don’t mesh well with each other, so it winds up feeling thematically inconsistent. Released for Nintendo Switch in 2017, Odyssey sees Mario visiting Kingdoms around the world to stop the wedding of Bowser and Peach. It’s a shame that Super Mario Odyssey couldn't replicate the same kind of consistency. Because of Isle Delfino, Super Mario Sunshine is one of the most fun Mario games ever despite being one of the most challenging. It's just too bad that subsequent titles forgot about that sense of cohesion. Super Mario Sunshine maintains this tropical feel throughout, and it helped establish a consistent atmosphere and visual style that has served as a basis for each Mario since. Sunshine's gameplay definitely feels less polished than other modern Mario games, but the game's commitment to its tropical setting makes it really stand out from others, like Odyssey, where the environments feel disconnected. This leads to a sense of ludonarrative resonance not typically found in Mario games that almost always focus more on gameplay than plot or worldbuilding. You can even see some areas in the distance on other stages, adding to the cohesion. Some less common settings, like a harbor and amusement park, are also thrown in for good measure seemingly just because they work so well within the setting. Every aspect of the game goes back to that same core theme of a tropical adventure. SUPER MARIO SUNSHINE 64 REDDIT FULLInstead of a grim castle inexplicably full of lava, we get an area set within a volcano. Instead of a desert level, we get Gelato Beach. While Sunshine features eight worlds like most Mario games, they all fall under this tropical resort theme. Until then, fans can read this updated list to see how their favorite Mario games stack up when it comes to how long they take to beat.This image showcases the Pinata as well as how you can see Pinna Park from Serena Beach. Though there are no guarantees it will be a great movie, people will at least be interested to watch it given the somewhat bizarre casting decisions. SUPER MARIO SUNSHINE 64 REDDIT MOVIERight now, however, fans have the Super Mario movie to look forward to. All the same, there are enough Mario platformers to keep players occupied for at least a year. Updated Augby Jason Wojnar: It has been a while since Nintendo released a new game in this storied franchise. Depending on one's skill level and familiarity with the title, this time can be made shorter or exponentially larger. To pay tribute to all of his platforming escapades, the following list will rank all of his platformers based on how long they take to finish, from shortest to longest. RELATED: Worst Mario Games Of All Time (According To Metacritic) When the medium made its biggest technological leap to 3D, he was right there to show everyone how it is done. SUPER MARIO SUNSHINE 64 REDDIT SERIESseries has been at the forefront of games, consistently leading the charge in innovative game design. Games wouldn't be the same if it weren't for everyone's favorite Italian plumber.
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